The Legend of Zelda: Skyward Sword
This is a review I wrote when Skyward Sword had just been released and Super Podcast Bros. was just an idea. I'm posting this now just as a general review and not an article for our "Games to Play Before the World Ends" feature, but you can bet that it'll show up on our list soon.
-Spencer
The new Zelda game, Skyward Sword,
opens with an artistic telling of how many years ago, an
evil demon named Demise assembled an army and tried to steal the legendary Triforce. The Goddess Hylia, rescued the human race by gathering them on a piece
of land and sending it into the sky above the clouds, after which, sealed
Demise and his hoard away, protecting the Triforce and the people of the
kingdom. Fast forward to present day. Link is a young man attending the Knight
Academy on the island sent by the goddess to the sky called Skyloft. The people
of Skyloft hold the legend of the Goddess Hylia dear, although knowledge of the
surface world (the world below the clouds) is gone from memory. Attending the
academy with Link is Zelda, daughter of the academy’s headmaster
There are a number of long cut
scenes to start the game, but they have much more of a cinematic brilliance
then previous Zelda games. The story is deep, and the characters are loveable,
endearing, especially Zelda. After a graduation ceremony for the academy, Link
and Zelda are riding their Loftwings (giant birds, which become your Epona)
when a freak storm knocks Zelda off and she falls down below to the surface
world. Link now would set out to the surface world to try and find Zelda, but
find himself in the middle of something that would in the end alter their
lives, the world and even time.
You really are not even sure what’s
going on in the story as it is much deeper than previous Zelda games. In other
games, you know what is going on, the story is mostly laid out for you. In this
game however, the story unfolds as you move through it, which makes for an even
better ending as everything becomes clear. It starts off great and ends even
better. I’ll admit, I was a little emotional during the final cut scenes.
The world is immense. You travel to
each part of the world by way of the sky. To access a different part of the
surface world, you have to get back to the sky, ride your loftwing to another
portal to another part of the world, and then descend. So your map of the
surface world has large blank spots between the main areas. It is an
interesting way of doing things, but works well with the premise of the game.
There are three main areas, Faron Woods, a hybrid forest/water area, Eldin
Volcano, a hybrid fire/earth area, and Lanaryu Desert, a hybrid desert/electric
area. Each has its own unique challenges and mixes things up well to provide a
constantly entertaining experience.
The temples are insane. As Cody put
it, they are “diabolical.” They are admittedly shorter than temples have been
in other games, but they really are something special. What is interesting
though is basically everything you do is like a temple. It takes just as long
or longer to get to a temple as it does to beat a temple. So a temple never
feels like the main event, just the grand finale to a particular area. Like I
said, there are only three areas so what is cool is as you get more items and
get farther in the story, you have to return to the areas and with the newer
items you access different parts of the areas, and sometimes you actually have
to go back into temples that had things you couldn’t do before and explore
them.
The boss fights are also very
creative. In past Zelda games, typically you have a large flat area that you
stay on to fight. In this game, that’s not always the case. One that comes to
mind is the boss of the first fire temple. The arena is linear and sloped and
the boss is a huge rocky ball of lava. Also, the main-ish bad guy (think Zant
from twilight princess), named Ghirahim, is the boss of two temples, then you
fight him again right before the final boss. Dare I say the final boss battle
is the most spectacular of any Zelda game? It is a visual splendor as well as
very difficult. I remember as the battle started I was literally scared of
fighting Demise. The arena is like fighting shadow link in ocarina, on a
reflective pond then extends forever. What is cool though is whoever has
control of the battle; the sky either clears or becomes overcast, giving a
stark contrast of good vs evil. It also gives an incredible feeling of
accomplishment once you win.
The side quests are pretty cool as
well. All of them involve characters in Skyloft, and seeing how there really
aren’t that many residents of Skyloft, there aren’t that many side quests. That being said, they are pretty
intricate and take a bit of time. There is a Skulltula type thing but this time
you help a demon who lives on the bottom of Skyloft become a human by giving
him Gratitude Crystals, which are given to you by people when you complete
their quest.
Some things that I didn’t like were
your guide girl, Fi, was pretty annoying. She is this weird spirit thing that
lives in your sword and pops out to talk to you. She is supposed to be like a
computer I guess because she is always telling you percentages and things. I
don’t know, its just a little weird. Also, the harp bugged me. It was not
engaging to play at all and the songs you learn aren’t very good. They are not
catchy like songs from Ocarina, Majora’s Mask or Wind Waker, but at least there
was an instrument, cough cough Twilight Princess. The only other thing was
there really wasn’t much to explore. There are just a handful of islands
floating in the sky and even then there are tiny. Then anything on the surface
world was designed to be apart of the main quest, so there isn’t many areas to
go back and explore after.
Here are a list of things that it
borrows from previous Zelda games:
Ocarina of Time:
Epicness, the musical score is just as good, and the stories tie together
beautifully because Skyward Sword is the prequel to Ocarina.
Majora’s Mask:
Skyward Sword has basically the same thing as the owl statue system where you
have to save and return to the sky.
Wind Waker: The
ocean and the sky are pretty similar in how it is wide open for you to explore,
also, Windfall island and Skyloft are very similar in design and the characters
are just as kooky.
Twilight Princess:
In Skyward Sword, there is a version of the twilight realm called the Silent
Realm in which link travels to in order to pass tests of courage. It is almost
identical to the twilight realm though. Also, Ghirahim and Zant are similar
because you don’t really know who is the main bad guy is until later, and they
turn out to be minions or puppets.
Also, the art in Skyward Sword is a
perfect blend of the more real looking Twilight Princess and the cartoon look
of Wind Waker, which is the perfect representation of a Zelda game I think. It
also has almost all the same tones and sounds as Wind Waker. Overall the game has a more serious
feel than Wind Waker, but more lighthearted feel than Ocarina or Twilight
Princess.
So what do I think of it? Quite
simply, it is perfect 10. It is a masterpiece. It is near flawless. The story
is rich, the characters as well. You really care about Zelda and you really
want to save her. Link and Zelda’s relationship is so much more real than
before. So is it better than Ocarina? I’ll put it this way, after talking with
Cody; we decided that Skyward Sword is the better game, but it will be another
year or so before I could beat it again. Ocarina I could play today, tomorrow,
whenever and still love it, which is why it is still my favorite Zelda game.